
Almost all the differences in graphics that can be seen when looking at side-by-side comparisons are hardly noticeable when playing the game. Skyrim plays much better on the Switch than many may have expected. Scenery on the docked Switch Credit: Digital Foundry/YouTube However, they also note the Switch has a lot more RAM than the PS3 which should eliminate the problems observed on the older console. Digital Foundry cautions that they were unable to test the Switch in the later portions of the game when Skyrim had notable performance issues on the P3. Both versions are locked on the targeted frame rate of 30 fps. The story about performance differences between the PS4 and the Switch is that there is no story. Other graphics features such as shadow quality, volumetric lighting, depth of field and ambient occlusion are also pared back or absent on the Switch but are not as obvious as the loss of foliage.

There are also instances where the Switch makes us of lower resolution textures.

As can be seen in the above image, ground cover visible on the PS4 is completely stripped away on the Switch. The most obvious loss comes in the foliage detail seen at middle distances. Graphics quality differs noticeably when you compare the docked version with the PS4. The only difference Digital Foundry reported is a small and hardly noticeable decrease in the level of detail at long distances, Shadows, draw distances, textures and more are the same in both versions. The docked and undocked versions are almost identical in terms of graphics quality. The foliage will shimmer as the game switches from the sky viewed at native 720p to the lower resolution 896 x 720 view. You can see this change easily in areas where there’s a decent amount of foliage. However, when the detail increases, resolution on the vertical scale remains at 720p while horizontal resolution drops to 896p. When you’re viewing a scene without a lot of detail, the game plays at native 720p (1280 x 720). Bethesda handled this in an interesting way.

The GPU runs at roughly half-speed when the Switch is undocked which necessarily involves a decrease in resolution. As you can see in the image above, the Switch version on the right compares very well with the PS4 even though it’s playing at a reduced resolution. The docked version plays at native 900p (1600 x 900) without dynamic resolution scaling. Resolution on the Switch varies depending on whether you’re playing docked or undocked. The Skyrim Special Edition plays at native 1080p resolution (1920 x 1080) on the PS4.
